Nearby block updates now take advantage of multi-threading, greatly reducing lag spikes caused by chunks needing to be updated. This is especially powerful for older integrated GPUs. The data format used for rendered chunks has been made much more compact, reducing video memory and bandwidth requirements by almost 40%.Even if your GPU can't keep up, you'll experience much more stable frame times thanks to the CPU being able to work on other rendering tasks while it waits. This can make a huge difference to frame rates for most computers that are not bottle-necked by the GPU or other components. Sodium uses modern OpenGL features for chunk rendering, which allows for a significant reduction in CPU usage (up to 90%!) when rendering the world.You can find more on the CurseForge page above. Here's a quick list of the technical details, for those are interested. Again, it requires the Fabric Loader to be installed, so make sure you've set that up. If you're interested, you can download it from CurseForge here. It focuses solely on the client and works to greatly improve frame rates, reduce micro-stutter and lag spikes, and fix graphical defects.Ĭompared to Optifine, it can provide a significant improvement to performance while also remaining more compatible with other mods you might play with. If you haven't heard already, my third optimization mod, Sodium, is now officially released. Hello there! I'm the author of Phosphor and Lithium, which focus on optimizing the lighting engine and server components respectively so you can run the game on lower-end hardware. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.
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